DRAGON BALL GEKISHIN SQUADRA

News

Update Info

Season 2 Patch Note

At the start of Season 2, we will implement balance adjustments and bug fixes.

 


 

Buffs

 

■Full Power Bojack

 

Skill 1: Galactic Buster

・DMG increased: 423/470/564 → 540/600/720

Skill 2: Cosmic Bloom

・Time until energy blast explodes increased: 3 → 4.5s

・Time between end of attack and ability to perform actions decreased: 1.4 → 1.08s

Skill 3: Psycho Thread

・Movement Speed Down effect increased: 15 → 40%

・Time between end of attack and ability to perform actions decreased: 0.7 → 0.53s

 

 

■Android 17

 

Skill 1: Barrier Ball

・Cooldown decreased: 11 → 8s

Skill 3: Android Barrier

・Cooldown decreased: 17 → 15s

・Duration of extra HP effect increased: 1.5 → 2.5s

Super Attack: Counter Barrier

・Duration of Extra HP effect increased: 2.0 → 2.5s

 

 

■Super Uub

 

Skill 3: Shooting Chaser

・Cooldown decreased: 9 → 8s

 

 

■Dabura

 

Passive: Demon's Domain

・Petrification Gauge buildup speed for enemies within AoE increased: 1–2 → 1–3/s

Skill 2: Darkness Spear

・Duration of No Vanishing Step applied to enemy heroes adjusted: 3/4/5 → 4/4/4s

・Movement Speed Boost effect on self increased: 3/4/5 → 4/4/4s

Skill 3: Evil Flame

・Movement Speed Down effect increased: 25 → 35(%)

 

 

■Divine Combo Cards

 

Build Up

・All Defense Up effect increased: 20 → 30

Steel Skin

・DMG reduction increased: 8 → 10

Guardian Angel

・DMG reduction increased: 15 → 20%

Defense Step

・DMG reduction against Super Attacks increased: 50 → 75% max

・DMG reduction against attacks other than Super Attacks increased: 25 → 30% max

 

 

■Helper

 

Attack Buff

・All Attack Up effect increased: 125 → 350

Push

・Forced Movement distance increased: 3 → 5m

Defense Buff

・All Defense Up effect increased: 200 → 300

・All Defense Up AOE increased: 5 → 7.5m

Ride

・Cooldown decreased: 60 → 45s

Quick Zone

・Movement Speed Up effect increased: 35 → 50%

 


 

Nerfs

 

 

■Super Saiyan Son Goku

 

Skill 2: Meteor Hammer

・DMG decreased: 900/1000/1200 → 810/900/1080

 

 

■Super Saiyan 3 Son Goku

 

Skill 1: Super Kamehameha

・First hit DMG decreased: 720/800/960 → 450/500/600

・DMG of follow-up attacks increased: 90/100/120 → 130/130/130

Instant Transmission Kamehameha

・First hit DMG decreased: 720/800/960 → 540/600/720

・DMG when used as follow-up increased: 90/100/120 → 130/130/130

Skill 3: Instant Transmission

・Instant Transmission destination moved further from target: 0 → 1.5m

 

 

■Cooler (Final Form)

 

Status

・Base HP decreased: 8316-14387 → 7128-12331

・Armor decreased: 5544-9591 → 4752-8221

Passive: Imperial Retaliation

・Immune to All effect duration from Skills increased

 ・Destruction Ray: 0.4 → 0.6s

 ・Death Stopper: 0.55 → 0.75s

 ・Death Chaser: 0.4 → 0.6s

Skill 1: Destruction Ray

・Cooldown increased: 4 → 6s

Skill 2: Death Stopper

・Cooldown increased: 12 → 14s

・Effect duration increased: 0.8 → 1.5s

 

 

■Super Saiyan 2 Caulifla

 

Skill 1: Storm Kick

・Cooldown increased: 6 → 7s

Skill 2: Blaze Dive

・Projectile speed decreased: 36/48/72 → 26/32/48m/s

Skill 3: Energy Release

・Cooldown increased: 9 → 11s

・Increased effect duration of skill: 0.8 → 1.5s

 

 

■Frieza (First Form)

 

Skill 1: Show Them, Zarbon!

・Shortened cooldown via canceling Skill through reinput increased: 4 → 6s

 

 

Super Saiyan Gotenks

 

Skill 1: Hyper Ultra Super Combo

・Cooldown increased: 12 → 14s

 

 

■Son Goku (Mini)

 

Skill 1: Panzy: Wasabi Bomb

・DMG decreased: 750/950/1150 → 700/850/1000

・Secondary explosion DMG decreased: 1100/1300/1600 → 850/1000/1250

 

 

■Helper

Crash

・Cooldown increased: 20 → 60s

 


 

Adjustments

 

 

■Android 18

 

Skill 1: Destructo-Disc

・Skill stock adjusted: 1/2/3 → 2/2/2

  

 

■Super Saiyan Vegeta

 

Status

・Base HP adjusted: 4725-15301 → 5700-13730

・Armor adjusted: 4725-15301 → 5700-13730

 

 

■Gekishin Burst

 

System

・Gekishin Burst system (including MAX Gekishin Burst) adjusted to correctly increase DMG based on hero level and duration of battle.

  

  

■Rank

・At the end of the season, the amount of Rank Points lost will be greatly increased this season.

Additionally, the amount of Rank Points gained or lost in Standard Battles will be adjusted so that players’ actual skill is reflected more accurately and they are matched with others of similar skill.

  

  

■Penalties

・Adjusted the accumulation and reduction values for AFK penalties.

 


 

Fixes

 

 

■Cooler (Final Form)

 

Skill 3: Death Chaser

・Fixed an issue where enemies would receive unintended DMG when knocked into a wall by this Skill while Retaliation is active.

  

 

■Super Saiyan 2 Caulifla

 

Skill 3: Energy Release

・Fixed an issue where, when being moved by effects such as Forced Movement while this Skill is active, the Skill's AoE would not follow the user's hero correctly.

 

 

■Frieza (First Form)

 

Skill 1: Show Them, Zarbon!

Skill 2: Crush Them, Dodoria!

・Fixed an issue where, while directing Zarbon or Dodoria, if an additional input was performed while the cooldown of Skill 1 or 2 was set to 0 as a result of Sparkly Stardust, Zarbon/Dodoria would move to an unintended location.

■All Heroes

 

・Fixed an issue where any Skill resulting in a warp (including Special Skills) could warp the user to an unintended location upon activation. 

Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

  

  

■Boost Attack

・Fixed an issue where, when using a Boost Attack while under the effects of the Finisher Chance received as a result of a triple boss KO, players were able to KO heroes who had enough HP to survive a KO.

 

 

■Badges

・Fixed an issue where previously earned Season Badges would remain.

Additional notes

・From now on, only the current season’s Season Badges will remain.

 

 

■Missions

・Fixed an issue where the ‘Beginner’ section in the mission screen would remain even after all beginner missions were completed.

 

 

■Quick Battles

・Fixed an issue where Quick Battle results were being reflected in the Hero rankings, allowing players to receive battle score rewards.

Additional Notes

・From now on, only Standard Battle results will be reflected in the Hero rankings and be able to earn battle score rewards.

  


 

Improvements

 

 

■All Heroes

・Adjustments and fixes to text (Hero names, Skill names, Customization names, etc.)

 

 

■Divine Combo Cards

・Added ‘Preset’ function to configure auto-acquired Divine Combo Cards in advance

Configurable via the following screen

 - Player Info

 - Battle Rules > Divine Combo Card List

 - Before battle, just after selecting a hero

  

 

■Battle Tutorial completion reward

・In addition to Super Saiyan Son Goku, two more heroes are now obtainable after completing the battle tutorial.

Additional Heroes Obtained:

・Super Saiyan Vegeta (Role: Tank)

・Piccolo (Role: Damage)

Additional Notes

・For players who have already completed the battle tutorial, the additional heroes will be distributed within approximately one week.

・If you already own the additional heroes, they will be converted into Hero Memories.

・Please note that distribution may take some time.

 

 

■Penalties

・Added a notice during AFK penalties informing players after matchmaking begins that “matchmaking will be slower.”

 

 

■Hero Memories

・The first slot of Hero Memories earned in battle is now fixed to the hero you used in that battle.

Additional Notes

・From the second slot onward, the memories will be randomly selected from the heroes you own.

・From the second slot onward, additional slots (up to a maximum of four) will be unlocked depending on the number of heroes you own.

 

 

■Bonus Mission Points

・Removed the daily limit on the number of Bonus Mission Points that can be earned in Standard Battles.

 


 

We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.

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