Ver. 1.4 Patch Notes Released
Balance adjustments and bug fixes made on Mar. 17, 2026, at 6am (UTC).
These patch notes will apply following the Ver. 1.4 update.

Buffs
■Super Saiyan Son Goku
Skill 3: Kaioken
・Effect duration when activated via Kaioken only increased: 1 → 2s
■Android 18
Skill 1: Destructo-Disc
・Effect of dealing more DMG the less total HP an enemy has removed
・DMG adjusted: 432~720/480~800/576~960 → 600/680/840
Super Attack: Heart Breaker
・DMG increased: 1,800/2,000/2,400 → 2,700/2,900/3,300
・DMG to enemies with Assault Target increased: 3,600/4,000/4,800 → 4,200/4,700/5,500
■Son Gohan (Kid)
Super Attack: Exploding Rage
・DMG of Rush Attacks during "Exploding Rage" increased: 140 → 180
Super Attack: Shattering Beam
・Time until the explosion reaches maximum range decreased: 2.5 → 1s
・DMG of the first energy wave to hit increased: 900 → 1,200
■Super Uub
Super Attack: Cyclone Burst
・Time from Skill activation until energy blast released decreased: 1 → 0.8s
■Dabura
Skill 3: Evil Flame
・Burning DMG increased: 70 → 120
・Movement speed when changing angle of attack increased: 60/80/160 → 90/120/180°/s
■Baby (Young Body)
Skill 3: Possession (Allies) / Cover Fire
・Effect that applies Movement Speed Down to enemies hit by Cover Fire added: 30%, 1.75s
Super Attack: Revenge Blast
・DMG Increased: 2,000/2,000/2.000 → 3,000/3,000/3,000
・DMG increase amount when hitting the enemy decreased: 800 → 600
■Zamasu
Super Attack: Project Zero Mortals
・Effect that increases DMG the higher the Regeneration Gauge is upon activation added: 0~1,000
■Cell (Perfect Form)
Super Attack: Energy Field
・Time from Skill activation until barrier deployed decreased: 0.8 → 0.6s
Super Attack: Energy Field: Duel
・Time from Skill activation until barrier deployed decreased: 0.8 → 0.6s
・Time from Skill activation until ring created decreased: 2.6 → 1.6s
■Android 17
Super Attack: Counter Barrier
・Duration of extra HP increased: 2.5 → 4s
・Scaling of DMG and extra HP when own total HP is low increased: 150 → 200% max
・Effect that applies Movement Speed Up to self and nearby allied heroes added: 25%, 4s
■Super Saiyan Vegeta
Skill 1: Energy Blast Volley
・Effect added that applies Movement Speed Down to enemy added: 5% 0.75s
Skill 2: Photon Bomber
・Time until Skill can end decreased: 1 → 0.83s
Super Attack: Big Bang Attack
・First hit DMG increased: 300/300/300 → 2,000/2,000/2,000
・Follow-up DMG decreased: 300/300/160 → 260/260/140
■Super Saiyan 3 Son Goku
Skill 1: Super Kamehameha
・Follow-up attack DMG increased: 90/90/90 → 150/150/150
Instant Transmission Kamehameha
・First hit DMG increased: 450/500/600 → 500/575/650
■God of Destruction Toppo
Super Attack: Massive Sphere of Destruction
・Time from Skill activation until sphere of destruction released decreased: 1.2 → 1s
・Sphere of destruction fall speed decreased: 48 → 20m/s
■Super Saiyan Trunks (Teen)
Skill 1: Burst Sword
・DMG decreased: 1,530/1,700/2,040 → 1,440/1,600/1,920
・DMG increase threshold based on enemy total HP increased: 30 → 50%
Skill 2: Vanish Strike
・Cooldown decreased: 10 → 7s
・DMG decreased: 900/1,000/1,200 → 720/800/960
■Majin Buu (Good)
Super Attack: Candy Ray
・DMG when consuming an enemy turned into Candy changed: 2,000
・Total HP healed when consuming an enemy turned into Candy increased: 100 → 2,000
・Time from Skill activation until beam is released decreased: 1 → 0.75s
・Time until Skill can end decreased: 1.55 → 1.17s
■Cooler (Final Form)
Super Attack: Atomic Supernova
・Follow-up DMG increased: 300 → 350
・Explosion DMG increased: 1,500 → 2,500
・Distance at which enemies are pulled in on impact increased: 1.5/2/5 → 2/3/6m
■Super Saiyan 2 Caulifla
Skill 1: Storm Kick
・Provoked duration increased: 2/2/2 → 3/3.5/4s
・Duration of Provoked when hitting an enemy at point-blank range adjusted: 6/6/6 → 5/5.5/7s
Skill 3: Energy Release
・Effect that applies Movement Speed Down to enemy added: 70%, 2s
・Time until energy reaches max range increased: 0.2 → 0.3s
Super Attack: Crush Cannon
・Number of energy waves increased: 10/16/49 → 15/28/52
・Angle of energy waves released adjusted:
・Skill Level 1: 0/10 → 0/5/10°
・Skill Level 2: 0/15 → 0/5/10/15°
・Skill Level 3 (Super): 0/15/30/45 → 0/7.5/15/22.5/30/37.5/45°
・DMG increased: 400 → 500
・DMG distance falloff decreased: 90 → 50%
■Super Saiyan Kale (Berserk)
Skill 3: Energy Sphere
・Duration of Charge Force explosion on hit increased: 1 → 3s
・DMG when Charge Force makes contact with the explosion/hits the blast and explodes DMG increased: 90/100/120 → 90/110/150 per/every 0.1s
■Son Goku (Mini)
Super Attack: Swift Spark
・Conversion of DMG taken into additional DMG while Immune to All increased: 50 → 75%
■Gamma 1 & Gamma 2
Super Attack: Special Pose
・Scaling of total HP healed on activation increased: 10/15/25 → 40/40/40%
・DMG of Gamma Impact when activated during the effect increased: 380/420/500 → 760/840/1,000
■Super Saiyan Bardock
Passive: Rebel Warrior
・Time until Revenge Gauge depletion starts decreased: 0.75 → 0.5s
・Interval of Revenge Gauge depletion decreased: 0.25 → 0.2s
・Amount of Revenge Gauge depletion decreased: 1.25 → 1
Super Attack: Riot Javelin
・Explosion DMG increased: 750/750/750 → 3,500/3,500/3,500
■Hit
Super Attack: Assassin's Domain
・Effect that applies Energy Defense Down to enemy added: 400, 6s
・Energy Defense Down distance falloff: 90%
■Frieza (First Form)
Super Attack: Supernova
・Effect that applies All Attack Down to enemies in the burn area removed
・Effect that applies Continuous Damage to enemies in the burn area added: 50 per 0.25s
・Effect that applies Burning to enemies in the burn area added: 100 per 0.5s, 3s after leaving
・Duration of burn area decreased: 15 → 10s
■Divine Combo Cards
Defense Step
・Duration of reduced DMG increased: 3 → 4s
・Time before DMG reduction begins to fall off increased: 1.5 → 2s
Epic Hunter
・DMG bonus increased: 25 → 40%
GEKISHIN High
・Cooldown reduction increased: 50 → 70%
Nerfs
■All Heroes
・Total HP healed upon transformation for Damage and Technical role heroes decreased: 50 → 40%
・Total HP healed upon transformation for Tank role heroes decreased: 50 → 30%
Adjustments
■Krillin
Skill 1: Energy Mine
・Effect that applies Shrink Field of View to enemies removed
・Effect that applies Movement Speed Down to enemies hit by chain/the secondary explosion added: 75%, 1s
・Time until placed energy mine reacts to the enemy increased: 1 → 1.5s
・Time until the energy mine reacts to the enemy or secondary explosion increased: 0.5 → 0.75s
・Secondary explosion DMG increased: 1,260/1,400/1,680 → 1,530/1,700/2,040
Skill 2: Solar Flare
・Changed the distance falloff from self reference point to a center line in the area
・Effect that applies Shrink Field of View to enemies on hit added: 3s
・Blind duration decreased: 2.5 → 2s
・All Attack Down duration decreased: 5 → 3s
■Legendary Super Saiyan Broly
Super Attack: Blaster Meteor
・Time from Skill activation until energy blast released increased: 0.08 → 0.33s
・Movement Speed Down during attack: 80/80/80 → 50/60/80%
・DMG of Cloaked energy from self increased: 250 → 300
・DMG falloff when explosions consecutively hit decreased: 25 → 15%
■Super Vegito
Skill 3: Finger Shot
・Cooldown decreased: 12 → 10s
・Movement Speed Down amount decreased: 70 → 30%
■Full Power Bojack
Skill 3: Psycho Thread
・Effect that applies No Vanishing Step to enemy added: 0.5s
・Movement Speed Down amount decreased: 40 → 20%
■Super Saiyan Gotenks
Skill 3: Super Ghost
・Enemy following time limitation added: 3s
Super Attack: Super Ghost Kamikaze Attack
・Time from Skill activation until ghosts charge reduced: 1.2 → 0.75s
・Last hit DMG increased: 900/900/900 → 900/950/1,050
■Ultimate Gohan
Skill 1: Jack Blast
・Effect that applies Energy Defense Down to enemy hit by strike added: 200, 1.5s
・Effect that applies Strike Defense Down to enemy hit by energy wave added: 150, 1.5s
・Effect that grants an additional use from Power Unleashed removed
・Effect that applies Energy Defense Down to enemy hit by strike added: 400, 1.5s
・Effect that applies Movement Speed Down to enemy hit by strike removed
・Effect that applies Strike Defense Down to enemy hit by energy wave added: 300, 1.5s
・Effect that staggers enemy hit by energy wave removed
Skill 2: Rolling Hammer
・Changed "warps to your target's location" to "warps to the target location"
・Max range decreased: 10/14/18 → 8/10/14m
・Distance of forcibly moved on hit decreased: 9 → 7m
・Distance enemy blown away on hit with the additional use from Power Unleashed decreased: 12 → 9.5m
Skill 3: Power Unleashed
・Time until max range reached increased: 0.2 → 0.4s
・Changed when Flee is applied after reaching max range
・Attack duration increased: 0.25 → 0.45s
・Time until Skill can end increased: 0.42 → 0.58s
■Piccolo
Skill 2: Hellzone Trap
・DMG increased: 360/400/480 → 720/800/960
・Time until orbs start to drop when enemy is in range increased: 0 → 0.5s
■Enemy NPCs
General Enemy NPCs
・Spawn conditions and location adjustments
・Base HP increased
All Supreme Kais
・Time between attacks increased: 0 → 0.5s
・Indicator display time increased:
・First hit: 1 → 1.25s
・Second hit onwards: 0.42 → 0.58s
・EXP Obtained decreased: 500 → 300
Cell Jr.
・Time until first attack increased: 0.33 → 0.58s
・Time between attacks increased: 0.72 → 0.97s
Pirate Robot
・EXP Obtained increased: 200 → 350
■Bosses
All Bosses
・Spawn timing adjusted: 120/240/360/480 → 180/315/450/540s
Nappa
・Nappa's Saibaiman movement speed decreased: 6 → 4m/s
・DMG when Saibaiman explodes decreased: 1,500 → 1,200
・Base HP increased: 17,000 → 22,100
Jackie Chun
・DMG when counterattacking after an Afterimage is attacked decreased: 1,500 → 1,000
・Time between Afterimages increased: 1.25 → 2.75s
Jaco
・Rapid-fire 5-beam attack
・Time until firing increased: 0.25 → 0.75s
・Indicator display time increased:
・First hit: 0.67 → 0.83s
・Second hit onwards: 0.25 → 0.5s
Brianne Dechateau and Ribrianne
・Rapid-fire heart attack:
・Shot speed decreased: 12.5 → 9m/s
・Indicator display time increased: 0.83 → 1.08s
・Huge heart attack
・DMG decreased: 1,500 → 1,200
・Indicator display time increased: 1 → 1.25s
・Base HP increased: 32,000 → 41,600
■GEKISHIN Rules
・DMG of GEKISHIN Burst (cancelling the Skill) adjusted
・Effect duration on team KO decreased: 30 → 20s
■Battle Rules
・Standard Battle has been renamed to Ranked Battle
・Condition to unlock Rank Battle has been set to reaching Star Collection 20
Bug Fixes
■All Heroes
・Fixed an issue where specific hero Skills could target enemies in inaccessible areas
Affected:
・Android 18's "Heart Breaker"
・Hit's powered-up Rush Attacks, "Vital Point Strike"
・Super Saiyan Kale (Berserk)'s transformed Rush Attacks
・Super Vegito's "Flash Dodge"
・Cell (Perfect Form)'s "Raid Smash"
・Super Saiyan Bardock's "Rebellion Smash"
・Super Saiyan Gotenks' "Hyper Ultra Super Combo"
■Helpers
Pass
・Fixed an issue where it could target enemies in inaccessible areas
Improvements
■All Heroes
・Screen shake when enemy is KO'd or a hero Skill hits an enemy added
・Toggle on or off by accessing: Settings > Video > Screen Shake
■Super Vegito
Skill 3: Finger Shot
・Enemy team can now see the lock-on target indicator
■Super Saiyan Vegeta
Skill Details
・Updated text to indicate the more times Big Bang Attack hits the same enemy, DMG dealt to that enemy increases
■Son Goku (Mini)
Skill Details
・Fixed text to clearly show the application of Energy Defense Up and Movement Speed Up to self when using Power Pole Dance to activate a Panzy: Wasabi Bomb explosion
■Legendary Super Saiyan Broly
Skill Details
・Updated text to include the Dragon Shell as an enemy
■Custom Battle
・Fixed an issue of the individual spectator's sound effects no longer playing while spectating
■Touch Panel
・Changed the positioning of the virtual pad so that it moves with control inputs
・It is possible to toggle between the original controls by going to: Settings > Touch Panel > Virtual Pad Settings > Turn ON Fixed Position (Movement Control)
・Feature to enlarge the minimap added
・You can now move with a pin, instead of the camera, while the minimap is enlarged
■GEKISHIN Rules
・Changed so that if the God of Destruction's base HP is lower than the DMG received from the charged GEKISHIN Burst (excluding MAX GEKISHIN Burst), the attack triggers only once the accumulated DMG reaches the base HP
・Added a feature that changes Zen-Oh’s movements once all Gods of Destruction on a team are defeated:
・The timer for when Zen-Oh arrives at the God of Destruction's area becomes ∞, and no longer returns to the departure point
・Now instantly moves from the God of Destruction's area or Dragon Shell
・Camera angle during battle adjusted
・Improved visibility of the UI and notifications
■Results
・Detailed Data category added
・Updated the overall flow and display
■Hero List
・Exclusive icons now display for upgradable heroes
■Star Collection
・Updated the indicator so that it shows which heroes can be unlocked next
■Shop
・Added rarity information to item details (if applicable).
・Added an indicator to show if the Daily Bonus has not been claimed
■G-Capsules
・Updated animations
■Badges
・Renamed the player performance badge "Player" to "Player Performance"
■Tutorial
・Updated
We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.











