DRAGON BALL GEKISHIN SQUADRA

News

Update Info

Season 3.3 Patch Notes Now Available!

Balance adjustments and bug fixes made on Feb. 18, 2026, at 6am (UTC).

 


 

 


 

Buffs

■Android 18

Skill 3: Accel Dash

・The condition for extending the reactivation time and increasing the number of reactivations has changed from "KO an enemy with Accel Dash" to "KO an enemy within a set period of time after activating Accel Dash."

 

■Son Goku (Mini)

Skill 3: Power Pole Dance

・DMG increased: 85/85/85 → 200/200/200

・Damage reduction when consecutive hits land adjusted: 70/80/90 → 90/90/90%

・Movement speed reduction while attacking decreased: 50/40/20 → 50/30/0%

・Duration of Energy Defense Up and Movement Speed Boost effects when hit by an energy wave attack adjusted: 5/5/5 → 4.5/5/7s

・Duration of Strike Defense Up and Movement Speed Boost effects when hit by a strike attack: 5/5/5 → 4.5/5/7s

Super Attack: Swift Spark

・Changed the duration of "Immune to All" to self from "activation → start of dash" to "activation → end of dash"

・Consecutive attack DMG increased: 500 → 750

・Additional DMG after consecutive attacks decreased: 2,000 → 1,800

 

■Dabura

Skill 1: Doom's Ray

・Cooldown decreased: 12 → 11s

・Guaranteed attack DMG increased: 810/900/1,080 → 865/960/1,150

・Restore base HP effect to self on guaranteed attacks added: 1,300/1,440/1,725

Super Attack: Evil Blast

・Time from skill activation until energy blast released decreased: 0.83 → 0.5s

・Distance-based DMG falloff decreased: 90 → 50%

・Petrification Gauge gain increased: 50 → 70

・Distance-based falloff of Petrification Gauge gain decreased: 90 → 50%

 

■Super Saiyan 3 Son Goku

Transformation: Super Saiyan 3

・DMG boost on transformation of "If I Won't Do It, Who Will?!" increased: 3 → 5%

Passive: If I Won't Do It, Who Will?!

・Damage boost based on target's total HP percentage difference with self increased

・When difference is 11–30%: 2 → 10%

・When difference is 31–60%: 7 → 15%

・When difference is 61–99%: 12 → 25%

Skill 3: Instant Transmission

・Cooldown reduction when enemy hero is targeted upon activation increased: 10 → 20s

 

■Zamasu

Passive: Body Regeneration

・Initial value of Regeneration Gauge on battle start/respawn increased: 0 → 50%

Skill 1: Heavenly Arrow

・Skill stock number increased: 1/1/1 → 2/2/2

・Regeneration Gauge gain per hit decreased: 7.5 → 6

Skill 2: Divine Rush

・Effect that applies Movement Speed Down to enemies hit dead center by the knifehand added: 30/40/60%, 3s

 


 

Adjustments

■Super Vegito

Passive: Shining Fusion

・Cooldown decreased: 10 → 5s

・Cooldown when Skills or powered-up attacks hit an enemy decreased: 0.5 → 0.25s

Skill 2: Flash Dodge

・Cooldown decreased: 12 → 8s

・Time until movement starts increased: 0.15 → 0.2s

・Movement speed adjusted: 28/38.5/56 → 36/36/36

 

■Divine Draws

Medical Respawn

・Total HP of hero converted into the Medical Machine gauge decreased: 35 → 20%

・Time until respawn increased: 2–5 → 3–6s

・Percentage of hero respawn time converted into time until respawn increased: 10 → 20%

・Percentage of hero respawn time converted into time until Medical Machine disappears increased: 90 → 95%

 

■Star Collection

・Updated Hero Unlock content

・Added to [I]: Super Saiyan Bardock

・Changed to [II]: Ultimate Gohan

*We will be continuing to update the Hero Unlocks as new heroes are added to the game.

・Increased the maximum cap size of the Star Collection.

 


 

Bug Fixes

■Divine Draws

Medical Respawn

・Fixed an issue where a Medical Machine could spawn near a wall, overlapping with a hero and preventing them from moving

 


 

We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.

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