Season 3.3 Patch Notes Now Available!
Balance adjustments and bug fixes made on Feb. 18, 2026, at 6am (UTC).

Buffs
■Android 18
Skill 3: Accel Dash
・The condition for extending the reactivation time and increasing the number of reactivations has changed from "KO an enemy with Accel Dash" to "KO an enemy within a set period of time after activating Accel Dash."
■Son Goku (Mini)
Skill 3: Power Pole Dance
・DMG increased: 85/85/85 → 200/200/200
・Damage reduction when consecutive hits land adjusted: 70/80/90 → 90/90/90%
・Movement speed reduction while attacking decreased: 50/40/20 → 50/30/0%
・Duration of Energy Defense Up and Movement Speed Boost effects when hit by an energy wave attack adjusted: 5/5/5 → 4.5/5/7s
・Duration of Strike Defense Up and Movement Speed Boost effects when hit by a strike attack: 5/5/5 → 4.5/5/7s
Super Attack: Swift Spark
・Changed the duration of "Immune to All" to self from "activation → start of dash" to "activation → end of dash"
・Consecutive attack DMG increased: 500 → 750
・Additional DMG after consecutive attacks decreased: 2,000 → 1,800
■Dabura
Skill 1: Doom's Ray
・Cooldown decreased: 12 → 11s
・Guaranteed attack DMG increased: 810/900/1,080 → 865/960/1,150
・Restore base HP effect to self on guaranteed attacks added: 1,300/1,440/1,725
Super Attack: Evil Blast
・Time from skill activation until energy blast released decreased: 0.83 → 0.5s
・Distance-based DMG falloff decreased: 90 → 50%
・Petrification Gauge gain increased: 50 → 70
・Distance-based falloff of Petrification Gauge gain decreased: 90 → 50%
■Super Saiyan 3 Son Goku
Transformation: Super Saiyan 3
・DMG boost on transformation of "If I Won't Do It, Who Will?!" increased: 3 → 5%
Passive: If I Won't Do It, Who Will?!
・Damage boost based on target's total HP percentage difference with self increased
・When difference is 11–30%: 2 → 10%
・When difference is 31–60%: 7 → 15%
・When difference is 61–99%: 12 → 25%
Skill 3: Instant Transmission
・Cooldown reduction when enemy hero is targeted upon activation increased: 10 → 20s
■Zamasu
Passive: Body Regeneration
・Initial value of Regeneration Gauge on battle start/respawn increased: 0 → 50%
Skill 1: Heavenly Arrow
・Skill stock number increased: 1/1/1 → 2/2/2
・Regeneration Gauge gain per hit decreased: 7.5 → 6
Skill 2: Divine Rush
・Effect that applies Movement Speed Down to enemies hit dead center by the knifehand added: 30/40/60%, 3s
Adjustments
■Super Vegito
Passive: Shining Fusion
・Cooldown decreased: 10 → 5s
・Cooldown when Skills or powered-up attacks hit an enemy decreased: 0.5 → 0.25s
Skill 2: Flash Dodge
・Cooldown decreased: 12 → 8s
・Time until movement starts increased: 0.15 → 0.2s
・Movement speed adjusted: 28/38.5/56 → 36/36/36
■Divine Draws
Medical Respawn
・Total HP of hero converted into the Medical Machine gauge decreased: 35 → 20%
・Time until respawn increased: 2–5 → 3–6s
・Percentage of hero respawn time converted into time until respawn increased: 10 → 20%
・Percentage of hero respawn time converted into time until Medical Machine disappears increased: 90 → 95%
■Star Collection
・Updated Hero Unlock content
・Added to [I]: Super Saiyan Bardock
・Changed to [II]: Ultimate Gohan
*We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
Bug Fixes
■Divine Draws
Medical Respawn
・Fixed an issue where a Medical Machine could spawn near a wall, overlapping with a hero and preventing them from moving
We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.











