Season 3 Patch Notes Now Available!
Balance adjustments and bug fixes made on Jan. 14, 2026, at 12am (PT).
Buffs
■Super Saiyan Trunks (Teen)
Skill 2: Vanish Strike
・Cooldown decreased: 12 → 10s
Skill 3: Burning Attack
・Cooldown decreased: 9 → 8s
■Cooler (Final Form)
Skill 1: Destruction Ray
・Cooldown decreased: 6 → 5s
・Duration of Continuous Damage for pillars of fire increased: 3/3.5/4 → 5/5/5s
・Damage interval of Continuous Damage for pillars of fire decreased: 0.5 → 0.25s
・DMG of Continuous Damage decreased for pillars of fire: 100 → 50
■Dabura
Passive: Demon's Domain
・AoE range per level up increased: 0.3 → 0.4m
・Petrification Gauge buildup for enemy heroes within AoE decreased: Every 0.25s: 3~1 → 2~1
Skill 2: Darkness Spear
・Cooldown decreased: 7 → 5.5s
・Duration of No Vanishing Step decreased: 4 → 3s
・Duration of Movement Speed Boost effect when moving towards enemy heroes pierced by a spear decreased: 4 → 3s
・Movement Speed Boost effect when moving towards enemy heroes pierced by a spear amount adjusted:
75/100/100 → 50/75/100
Skill 3: Evil Flame
・Cooldown increased: 6 → 7s
■Helpers
Crash
・Cooldown decreased: 60 → 45s
■Divine Combo Cards
Art of Decoy
・Movement speed gain increased: 40 → 50%
・Vanishing Step cooldown recovery speed increased: 30 → 45%
Guardian Angel
・DMG reduction increased: 20 → 25%
Nerfs
■Super Saiyan Son Goku
Skill 2: Meteor Hammer
・Additional input effect of Kaioken changed: Staggered → Applies Movement Speed Down (70%, 1.5s)
Skill 3: Kaioken
・Skill stock reduced: 1/1/2 → 1/1/1
・Increased effect of Movement Speed Up: 40/80/120 → 55/80/120%
Super Attack: Spirit Bomb
・Time until impact increased: 1 → 1.5s
・Distance before DMG falloff begins decreased: 4 → 2m
・Duration after bomb impact reduced: 1 → 0.5s
・DMG decreased: 4,000/4,000/4,000 → 3,500/3,500/3,500
・Kaioken additional input DMG decreased: 4,200/4,200/4,200 → 3,500/3,500/3,500
・Kaioken additional input explosion DMG decreased: 2,000/2,000/2,000 → 1,500/1,500/1,500
■Son Goku (Mini)
Passive: Battle Gear
・Strike DMG increase per 0.1s decreased: 20 → 12
・Strike DMG maximum increase value decreased: 800 → 600
■Divine Combo Cards
Lightning Swift
・Additional cooldown: 6s
Super Snowball
・All Attack power increase reduced: 75 → 40
・Additional number of All Attack Up: 4 → 5
Build Up
・All Defense Up increase reduced: 30 → 15
・Necessary NPC KO's or assists required for All Defense Up increased: 2 → 3
・Additional number of All Defense Up: 10 → 15
Solid Barrier
・Barrier duration reduced: 2 → 1.5s
・Cooldown increased: 10 → 15s
Defense Step
・Additional cooldown: 4s
Adjustments
■Super Saiyan Gotenks
Skill 2: Galactic Donut
・Time between skill activation and until the donut is thrown decreased: 0.6 → 0.5s
Skill 3: Super Ghost
・Cooldown increased: 6 → 7s
・Ghost field of vision increased: 5 → 7m
・DMG decreased: 335/375/450 → 300/330/400
■Android 18
Skill 2: Lightning Step
・Apply No Skills/Attacks effect removed.
・Cooldown decreased: 13 → 12s
・Assault Rush DMG increase based on stacks increased: 100/105/115/130/150 → 100/115/130/145/160
■Divine Combo Cards
Limit-Breaking Jump
・Activation conditions changed:
While Vanishing Step is on cooldown, before its cooldown ends → while Vanishing Step is on cooldown
・Additional cooldown: 6s
■GEKISHIN Rules
・The boss that appears has been changed: Android 16 → Jackie Chun
・Movement range of the boss that appears in the center reduced: 15 → 10m radius
■Star Collection
・Updated Hero Unlock content.
・Added to [I]: Legendary Super Saiyan Broly
・Changed to [II]: God of Destruction Toppo
*We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
Bug Fixes
■Super Saiyan Gotenks
Skill 3: Super Ghost
・Fixed an issue where ghosts remained undetected if the hero it was following was not detected.
Improvements
■GEKISHIN Rules
・If the targeted God of Destruction is KO'd while charging a GEKISHIN Burst or after charging it but before it deals DMG, GEKISHIN Burst will now be interrupted and the stock for the activated skill will not be consumed.
■Matchmaking
・Changed matchmaking to reduce the likelihood of being matched with the same party twice in a row.
■Custom Battle
・Changed the number of battle participants from a fixed 8 players to 4–8 players.
*The battle starts when teams have at least 2 players.
*Applies to all rules including GEKISHIN Rules and Sub-Rules.
■Menu
・Added "Delete User Data" to "Other".
*User data can now be deleted in-game.
*User data cannot be deleted if linked with a Bandai Namco ID.
*After deletion, you can either start the game from the beginning, or transfer data that has been linked to a Bandai Namco ID on another device.
*All billing information will be lost. Please note we will be unable to recover your data, even if you contact support. We kindly ask for your understanding.
■CPU Battle
・Added the battle rules "CPU Battle [Beg.]" and "CPU Battle [Int.]" where enemy heroes are always controlled by the CPU.
■Rewards
・Increased the aggregate amount of Zeni you can obtain from the Battle Pass.
・Increased the amount of Zeni you can obtain from Bonus Missions and battle score rewards.
We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.











