DRAGON BALL GEKISHIN SQUADRA

News

Update Info

Ver1.1.0 Patch Notes Now Available!

"Dragon Ball Gekishin Squadra" is on its last countdown towards the launch date!

On release, the game will have had a balance patch from the Network Test held in June.

This post will give you the details on the changes made.

 

The balance changes have two major objectives.

 

- To balance outlier heroes

- To tweak game functions with unintended behaviors

 

Including the hero pick rates and win rates that we've posted on our SNS accounts, we have taken into account numerous other key performance indicators.

They include, but are not limited to, general hero performances in specific ranks to individual hero numerics.

Not to mention how we plan ahead in tandem with future hero characters to be released.

Of course, we understand some participants of the the Network Test may be in disdain due to their favorite characters being nerfed or tweaked.

But do not worry!

Squadra will be implementing periodic balance changes so as to provide a healthy and ever changing play environment, providing opportunity for every hero character to shine in one way or another throughout the seasons.

For now, we hope you join us at our launch of "Dragon Ball Gekishin Squadra" and we await your feedback on the official SNS accounts and official Discord channel!

 

 


 

Buffs

 


 

Son Gohan (Kid)

  

Stats

・Base HP adjusted to increase more easily during the match outset.

 

Passive: Friendship Boost

・During Friendship Boost, All Attack Up effect to ally heroes increased: 300 → 400

  

Rush Attack

・During Exploding Rage, Rush Attack DMG: 100 (×6) → 140 (×6)

 

Skill 2: Masenkyaku

・Skill Level 1 radius: 1.5 → 1.75m, Skill Level 2 radius: 1.75 → 2m

  

Skill 3: Leave This to Me!

・Energy Defense Down effect to enemies within barrier increased: 600 → 800

・Energy Defense Down effect to enemies within the barrier adjusted to persist for 2 seconds after exiting

 

Super Attack: Exploding Rage

・Cooldown lengthened: 65 → 70 seconds

・Strike Attack Up effect to ally heroes increased: 300 → 500

・Strike Attack Up effect to ally heroes shortened: 10 → 8 seconds

・Strike Defense Up effect to self increased: 600 → 700

 


 

Dabura

 

Stats

・Base HP adjusted to increase more easily during the match outset.

 

Skill 1: Doom's Ray

・Damage decreased: 900+450 > 1000+500 > 1200+600 → 810+360 > 900+400 > 1080+480

・Petrification Gauge gain increased: 40~15 → 49~14

 

Super Attack: Evil Blast

・Petrification Gauge gain increased: 40 → 50

 


 

Super Saiyan Trunks (Teen)

 

Stats

・Base HP adjusted to increase more easily during the match endgame.

・All Attack Up when transformed increased: 120 → 130%

 


 

Piccolo

 

Skill 1: Light Grenade

・Energy blast range increased: 9 > 16 > 30m → 12 > 18 > 30m

・Energy blast speed decreased: 37 > 70 > 136m/s → 30 > 45 > 75m/s

・Energy blast DMG at all levels unified: 2500 > 3500 > 4000 → 2520

・Skill Level 2 / Super explosion DMG decreased: 380 > 1020 → 280 > 840

・Distance at which DMG increases per Skill Level adjusted: 7.4 > 14 > 27.2m → 9.9 > 9.25 > 7.95m

 


 

Frieza (First Form)

 

Stats

・Base HP adjusted to increase more easily during the match endgame.

 

Super Attack: Supernova

・Cooldown shortened: 60 → 50 seconds

 


 

Full Power Bojack

 

Stats

・Base HP adjusted to increase more easily during the match endgame.

・All Attack Up when transformed increased: 125 → 130%

 

Passive: Galactic Assassin

・Subordinates will now appear in a fixed order

・Stack-based scaling of enhanced follow-up attacks removed for consistency

 

Super Attack: Giga Grand Smasher

・Cooldown shortened: 100 → 90 seconds

 


 

Super Saiyan 2 Caulifla

 

Stats

・All Attack Up when transformed increased: 125 → 130%

 


 

Nerfs

 


 

Baby (Young Body)

 

Skill 2: Energy Explosion

・Movement speed during activation decreased: 100 → 75%

・DMG decreased: (initial shockwave) 250, (aftershock) 450 → (initial shockwave) 200, (aftershock) 400

・Cooldown lengthened: 15 → 18 seconds

 

Skill 3: Possession (Allies) / Cover Fire

・Self HP recovery over time increased: 1 → 0.75 seconds

・Possession duration time shortened: 8 → 6 seconds

・Steal Life effect to Possession target decreased: 50 → 25%

 

Super Attack: Revenge Blast

・DMG per shockwave decreased: (DMG increase for each hit) 3000 > 3600 > 4200 > 4800 → 2000 > 2800 > 3600 > 4400

・Recovered HP for each hero hit unified: (additional HP recovered per enemy hero hit) 50 > 60 > 70 > 80% → 20%

 


 

Android 18

Stats

・Base HP adjusted to increase more easily during the match outset.

 

Passive: Assault Rush

・Rush Attack no longer provides Stacks.

 

Skill 3: Accel Dash

・DMG decreased: 720 > 800 > 960 → 680 > 680 > 680

・While reactivating, if an enemy is KO'd by your final Accel Dash, the number of possible reactivations will now increase

 

Super Attack: Heart Breaker

・Cooldown lengthened: 80 → 90 seconds

 


 

Zamasu

 

Stats

・Base HP adjusted to increase more easily during the match outset.

 

Super Attack: Project Zero Mortals

・Cooldown lengthened: 80 → 90 seconds

・Skill Level 3 (Super) Movement Speed Down effect decreased: 80 → 70%

 


 

Majin Buu (Good)

 

Skill 3: Ready, Go!

・No Skills effect to enemies on hit removed.

  


 

Cooler (Final Form)

 

Stats

・HP increase: 11200~22725 → 12800~25971

・Base HP adjusted to increase more easily during the match outset.

・All Attack Up when transformed increased: 125 → 130%

 

Super Attack: Atomic Supernova

・Cooldown lengthened: 65 → 70 seconds

・DMG upon explosion decreased: 2000 → 1500

 


 

Krillin

 

Stats

・Base HP adjusted to increase more easily during the match outset.

 

Skill 1: Energy Mine

・Cooldown lengthened: 5 → 6 seconds

・Energy blast explosion / secondary explosion DMG decreased: (regular) 1260 > 1400 > 1680, (secondary) 1440 > 1600 > 1920 → (regular) 1080 > 1200 > 1440, (secondary) 1260 > 1400 > 1680

・Marked effect time shortened: 7.5 → 5 seconds

 

Skill 3: Scattering Energy Wave

・Homing energy blast DMG increased: 200 → 250

 

Super Attack: Destructo-Disc

・Cooldown lengthened: 50 → 70 seconds

 


 

Adjustments

 


 

Super Saiyan Son Goku

 

Stats

・All Attack Up when transformed increased: 125 → 130%

 

Super Attack: Spirit Bomb

・Cooldown lengthened: 80 → 90 seconds

 


 

Super Saiyan Vegeta

 

Stats

・Base HP adjusted to increase more easily during the match endgame.

・All Attack Up when transformed: 125 → 130%

 

Super Attack: Big Bang Attack

・Cooldown lengthened: 80 → 90 seconds

 


 

Super Uub

 

Stats

・Base HP adjusted to increase more easily during the match endgame.

 


 

Battle System

 


 

Nappa

・Rush Attack DMG Boost effect buff upon KO increased: 20 → 30%

 


 

Android 16

・Movement Speed Boost effect buff upon KO increased: 10 → 15%

 


 

Jaco

・Skill DMG Dealt Boost effect buff applied upon KO increased: 10 → 20%

 


 

God of Destruction

・Gods of Destruction will now prioritize heroes rather than accompanying characters such as Dodoria and Zarbon, etc.

・A timer has been added near the Gods of Destruction to indicate the time until Zen-Oh arrives.

 


 

Helper: Ride

・Similar to Skills, activation direction can now be chosen with directional input.

 


 

Helper: Defense Buff

・Cooldown shortened: 60 → 30 seconds

 


 

Gekishin High

・Cooldown reduction rate increased: 25 → 50%

 


 

Lightning Swift

・DMG decreased: 1000 → 800

 


 

Super Snowball

・All Attack Up per use increased: 50 → 75

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