Ver. 1.6 Patch Notes Released
Balance adjustments and bug fixes made on Jul. 6, 2026, at 11:00 PM (PT).
These patch notes will apply following the Ver. 1.6 update.

Buffs
■Super Saiyan Son Goku
Skill 1: Kamehameha
・Cooldown decreased: 12 → 11s
■Piccolo
Skill 1: Light Grenade
・DMG distance falloff decreased: 90 → 70%
■Krillin
Rush Attack
・Maximum range increased: 5 → 6.5m
Skill 1: Energy Mine
・Can no longer be destroyed by energy attacks.
・Time until the energy mine reacts to the enemy or secondary explosion increased: 0.4 → 0.6s
Skill 2: Solar Flare
・Shrink Field of View effect increased: 40 → 60%
■Dabura
Passive: Demon's Domain
・AoE increased: 2.5 ~ 8.1m → 2.5 ~ 9.5m
Skill 1: Doom's Ray
・Cooldown decreased: 11 → 9s
・Base HP recovery increased: 1,300/1,440/1,725 → 1,560/1,730/2,075
Skill 2: Darkness Spear
・Status effect applied to enemy changed: No Vanishing Step → Movement Speed Down
・Effect and duration: 30% for 2s
Skill 3: Evil Flame
・Status effect applied to enemy changed: Movement Speed Down → No Vanishing Step
・Effect duration: 2s
■God of Destruction Toppo
Passive: I Won't Be Fighting for Justice Any Longer...
・Mark of Destruction DMG decreased: 40/60/80/100 → 22/33/44/55
・When KO'd, Mark of Destruction will now remain until the effect timer expires, but the DMG effect will end.
Skill 1: Destructive Flash
・Mark of Destruction duration increased: 2.5 → 5s
Skill 2: Demolition Tornado
・Mark of Destruction duration increased: 2.5 → 5s
・Skill duration decreased: 1.5 → 1s
・DMG interval decreased: 0.25 → 0.17s
・Restore base HP to self effect after inflicting DMG added.
Skill 3: Sphere of Destruction: Tempered
・Mark of Destruction duration increased: 2.5 → 5s
Super Attack: Massive Sphere of Destruction
・When enemies with Mark of Destruction are hit by the explosion, their Mark of Destruction stacks will no longer be consumed.
■Son Gohan (Kid)
Passive: Friendship Boost
・All Defense Up effect applied to self increased: 300 → 400
Skill 3: Leave This to Me!
・AoE increased: 3/5/9 → 4/6/10m
Nerfs
■Full Power Bojack
Skill 1: Galactic Buster
・Indicators during wind-up showing the explosion radius added.
・DMG decreased: 540/600/720 → 485/540/650
■Majin Buu (Pure)
Skill 3: Noisy Chest Drumming
・Attack AoE decreased: 4/6/10 → 4/5.5/8.5m
・Additional Movement Speed Down effect from Parts within AoE decreased: 20/30/40 → 10/15/20%
・Duration of lingering Movement Speed Down effect after leaving AoE decreased: 1.5 → 1s
Super Attack: Earth Breaker
・Cooldown increased: 70 → 90s
・Duration of Movement Speed Down effect applied when grabbed by Clones decreased: 5 → 1.5s
■Super Saiyan God Son Goku
Skill 3: Dragon Enhance
・Additional DMG decreased: 900/1,000/1,200 → 630/700/840
・Cooldown increased: 13 → 16s
■Super Saiyan 3 Son Goku
Skill 3: Instant Transmission
・Cooldown reduction after targeting enemy hero and activating Skill decreased: 20 → 15s
・Time between Skill activation and start of teleport increased: 0.23 → 0.32s
■Super Vegito
Skill 1: Spirit Sword
・DMG decreased: 480/540/660 → 395/440/530
■Bulma (Youth)
Passive: Hovercar
・Rate at which fuel replenishes per second outside of combat decreased: 12.5 → 8
Skill 1: Capsule Shelter
・Cooldown increased: 6 → 10s
■Divine Combo Cards
Build Up
・All Defense Up gain increased: 15 → 22
・Necessary number of NPC KO's or assists required for All Defense Up increased: 3 → 5
・Additional number of All Defense Up decreased: 15 → 10
Defense Step
・Cooldown increased: 4 → 12s
Adjustments
■Legendary Super Saiyan Broly
Passive: Fiendish Tenacity
・Energy Defense Up to self effect added.
・Maximum DMG scaling of Rush Attacks increased: 100 → 125%
Skill 2: Gigantic Stomp
・DMG decreased: 405/450/540 → 360/400/480
■Divine Combo Cards
Super Snowball
・All Attack Up increase reduced: 40 → 25
・Additional number of All Attack Up increased: 5 → 8
■GEKISHIN Rules
Bosses
・Spawn timing adjusted: 180/315/420/510 → 180/300/390/480s
Enemy NPCs
・Enemy NPC spawn conditions adjusted.
GEKISHIN Burst
・GEKISHIN Burst can no longer be activated when there is no allied Zen-Oh in the enemy God of Destruction's area
・DMG of GEKISHIN Burst (including when cancelling) adjusted.
Improvements
■GEKISHIN Rules
Route Indicators
・The first enemy NPC each team will encounter will now display on the route indicator for each lane at the start of battle.
■Status Effects
・The Steal Attack status effect has been adjusted.
・The amount of attack power granted by the effect will no longer update, even if the target's attack power changes during the effect's duration.
・The effect will no longer end automatically if the target is KO'd while the effect is active.
■Friends
・The Player List and Party features are now combined into a single screen.
■Menu
・The Player List button has been removed in line with its Party screen integration.
■Custom Battle
・Spectator view improved.
・KO announcements added.
・Player info adjusted and KOs / Defeats / Assists added to the UI.
・Spectators can now see HP values when Mystery HP is active.
・Various control improvements.
■Home
・Role Ranks will now only display when Ranked Battle has been selected.
■Visual Collection
・Player Information screen added for viewing a chosen visual.
We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.











