Ver. 1.5 Patch Notes Released
Balance adjustments and improvements made on May. 12, 2026, at 1:00 AM (PT).

Buffs
■Krillin
Skill 1: Energy Mine
・Changed so that when placing two energy blasts in the same location, the second one will be offset.
・DMG distance falloff decreased: 90 → 50%
Skill 3: Scattering Energy Wave
・DMG dealt while controlling energy blast increased: 300/300/300 → 400/450/600
■Baby (Young Body)
Passive: Possession (Enemies)
・Changed so that Skill cooldowns (excluding Super Attacks) end during possession.
Skill 2: Energy Explosion
・Cooldown reduction of Possession (Allies) / Cover Fire when hitting enemy heroes increased: 1/0.75/0.5 → 1.5/1.13/0.75s
Skill 3: Possession (Allies) / Cover Fire
・Movement Speed Down amount from Cover Fire decreased: 30 → 10%
・Added an effect that reduces Skill cooldowns (excluding Skill 3) during possession.
■Super Saiyan 4 Vegeta
Passive: Solitary Guardian
・Duration of Strike Defense Up effect when forcibly moved by Blast Jump increased: 3 → 5s
Skill 3: Barrier Wall
・Maximum cooldown reduction when ending the Skill by re-entering the command increased: 30 → 60%
・Additional HP gained increased: 15/17.5/20 → 20/22.5/25%
Nerfs
■Son Goku (Mini)
Skill 1: Panzy: Wasabi Bomb
・DMG decreased: 900/1,000/1,200 → 700/800/1,000
・DMG of larger explosion adjusted: 900/1,000/1,200 → 840/960/1,200
Skill 3: Power Pole Dance
・Skill stock reduced: 3/3/3 → 2/2/2
・Movement Speed scaling while the Skill is active adjusted: 50/70/100 → 50/60/80%
・Duration of Energy Defense Up and Movement Speed Up effects when hit by an energy wave attack adjusted:
4.5/5/7 → 4.5/5/6s
・Duration of Strike Defense Up and Movement Speed Up effects when hit by a strike attack adjusted: 4.5/5/7 → 4.5/5/6s
■Super Saiyan Son Goku
Skill 3: Kaioken
・Effect duration when activated via Kaioken only decreased: 2 → 1.5s
・Strike Attack Up effect when activated via Kaioken only decreased: 700/1,000/1,000 → 500/600/800
・Strike Attack Up effect when inputting additional Skills decreased: 500/800/800 → 250/300/400
■Son Gohan (Kid)
Passive: Friendship Boost
・All Defense Up effect applied to self decreased: 500 → 300
・All Attack Up effect applied to ally heroes decreased: 400 → 300
Skill 2: Masenkyaku
・Cooldown increased: 6 → 8s
Super Attacks: Exploding Rage/Shattering Beam
・Cooldown increased: 70 → 90s
■Hit
Skill 3: Dimensional Infiltration
・Cooldown now begins after the effect ends instead of after activation.
■Majin Buu (Pure)
Skill 2: Leg Hook
・Obstruction (Hold) added between the pull-in finishing and the headbutt: 0 → 0.13s
・DMG on hit decreased: 180/200/240 → 135/150/180
・Headbutt DMG decreased: 1,080/1,200/1,440 → 630/750/840
Skill 3: Noisy Chest Drumming
・DMG decreased: 450/500/600 → 270/300/360
■Super Saiyan God Vegeta
Stats
・Base HP decreased: 8,400–25,305 → 7,728–23,281
・Armor decreased: 3,600–10,845 → 3,312–9,977
Passive: Red Fury
・Reduction of Skills' (Super Attack excluded) remaining cooldown while Passive is activated decreased: 70 → 20%
Skill 2: Divine Zone
・Cooldown increased: 11 → 13s
■Gamma 1 & Gamma 2
Super Attack: Special Pose
・Explosion AoE decreased: 5/8/12 → 5/6/8m
Adjustments
■Bosses
・Spawn timing adjusted: 180/315/450/540 → 180/315/420/510s
■Divine Draws
Squeaky Hammer Wall
・Squeaky Hammer Rush Attack DMG against Gods of Destruction decreased: 6,000 → 3,000
・Squeaky Hammer Rush Attack shockwave DMG against Gods of Destruction decreased: 2,000 → 1,500
■CPU
All
・Behavior adjusted.
■Battle Pass
・Battle Pass Points earned through battle rewards removed.
*With revisions to the Battle Pass system in Season 5, points can now be earned through newly added missions.
Improvements
■Battles
・Changed so that when landing Skills (Super Attacks excluded) against higher-leveled enemy heroes, Super Attack cooldown will be decreased.
Amount will increase up to a 4-level difference.
・Super Attack cooldown display during battle changed from seconds (s) to percentage (%).
・Player List Request function added to the Results scoreboard.
*Requests can also be made from past scoreboards in the Battle History.
■Tutorial
・Improved so that upon starting a new game, Divine Combo Cards will automatically be obtained from CPU Battle [Beg.].
・Changed so that Divine Combo Card manual acquisition function, as well as editing the automatic card acquisition preset, will be unlocked after 6 battles.
■Player Information
Vote
・Changed so that the number of times you've been voted for in battle up to now will be displayed.
*Tallying will start from Season 5.
*You can now check which players voted for you in the most recent battle.
■Player List
・Player Codes shortened from 16 to 6 digits.
*If your code remains as 16-digits, please try creating a new Player Code.
・Changed so that upon changing your online status to "Offline", it will now also display on your own screen.
■Button Display
・Changed the location of the Back button while using a keyboard/mouse to be more accessible.
■Ranking
・Upon the start of a new season, added the giving of Player and Role Rank badges based on your final rank in the previous season.
■Custom Battle
・While spectating, added a display that shows whether a God of Destruction or Boss has been KO'd.
・While spectating, added the function to pull back the camera viewpoint stepwise.
■Customize Items
・On the screen displayed when receiving an item for customization, changed so that the applicable heroes will be shown.
We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.











