Overhaul Q&A #3
We have answered a selection of questions submitted through the Overhaul Q&A.
*Please note that the schedule and contents are subject to change without notice.
■Overhaul Vision & Development Philosophy
Q:Why was the overhaul announced just before the game's first anniversary?
A:Rather than waiting until after the 1st anniversary, we felt it was important to share information about the overhaul in advance so that players could make informed decisions about their gameplay during the anniversary. We believed this was the most transparent and respectful approach, which is why we chose to announce it at this time.
Q:As the development team, do you feel that the post-overhaul version of the game is closer to the vision you originally intended to create than the pre-overhaul version?
A:Our vision for DRAGON BALL GEKISHIN SQUADRA has always been to create a game where as many players as possible can enjoy Dragon Ball team battles "anytime, anywhere, with anyone." We originally sought to achieve this vision through the GEKISHIN Rules. However, we concluded that it would be difficult to fully realize that goal under the existing structure, which led us to make the decision to undertake this overhaul.
We are working hard to ensure that the post-overhaul version of the game can better achieve the vision we originally set out to create.
Q:To what extent do you take player comments and feedback into consideration, both before and after the overhaul?
A:We greatly appreciate and carefully review the comments and requests we receive from our players, and they serve as a valuable source of feedback for us. While we would like to accommodate as many requests as possible, we hope you understand that it may not be possible to fulfill every request.
■About Battle and Gameplay
Q:After the camera perspective changes, how will players be able to land attacks on enemy Heroes?
A:As with the current version, the control scheme will differ between mobile devices and consoles.
Rush Attacks and skills are activated by aiming at an opponent using the reticle displayed on the screen. Aim assist will be applied when targeting enemies.
In addition, when a Super Attack (MAX Super Attack) is selected, an indicator area will be displayed. Any enemy Heroes within that area when the attack is activated will be hit.
■About Roles and Heroes
Q:How will the number of Hero skills change? Also, what will happen to the associated motion animations?
A:Each Hero will have 2 skills and 1 Super Attack.
As for animations, some skills will continue to use their current animations, while others will be updated with new ones. This will vary from Hero to Hero.
■Other Question
Q:Will there be any requirements to participate in Ranked Battles after the overhaul?
A:We plan to introduce certain requirements for participation in Ranked Battles.











