Season 4.2 Patch Notes Now Available!
Balance adjustments and improvements made on Apr. 1, 2026, at 6am (UTC).

Buffs
■Super Saiyan God Son Goku
Skill 1: Arcane Shot
・Cooldown decreased: 10 → 8s
・Time from Skill activation until energy blast released decreased: 0.4 → 0.33s
Skill 3: Dragon Enhance
・Cooldown decreased: 17 → 13s
■Krillin
Skill 1: Energy Mine
・Time until the energy mine explodes in response to an enemy or secondary explosion decreased: 0.75 → 0.4s
Nerfs
■Super Saiyan Bardock
Skill 1: Rebellion Smash
・DMG for guaranteed attack that sends enemies flying decreased: 900/1,000/1,200 → 450/500/600
・Extra DMG dealt to enemies sent flying upon collision with a wall or another enemy increased:
450/500/600 → 500/560/680
・Max range decreased: 4/5.5/8 → 4/4.5/6m
・Forced movement speed decreased: 22.5/27.5/37.5 → 15/18.75/26.25m/s
Skill 2: Wild Roar
・Duration of Wrath decreased: 1/1.5/2 → 1/1/1s
■Super Saiyan 2 Kefla
Passive: A Hard-Knuckled Fight
・Cooldown reduction for Vanishing Step after hitting with Blaster Ball decreased: 1 → 0.25s
Skill 2: Gigantic Breaker
・Cooldown decreased: 12 → 10s
・Time until fully charged increased: 1 → 1.5s
・Time until energy blasts disappear increased: 0.8 → 1.5s
・DMG decreased: 1,350/1,500/1,800 → 1,200/1,330/1,600
・DMG while passive is active decreased: 1,620/1,800/2,160 → 1,440/1,600/1,920
Skill 3: Full Voltage
・Cooldown increased: 16 → 18s
・Maximum effect of Movement Speed Up (excluding during Rush Attacks) increased: 75 → 100%
・Duration of Movement Speed Up adjusted: 4~6 → 2~8s
Super Attack: Gigantic Twin Blast
・Movement speed while attacking decreased: 80/80/80 → 60/60/60%
・DMG distance falloff increased: 50 → 75%
Adjustments
■All Heroes
・Maximum base range for Skills where the camera pans when adjusting direction or position adjusted: 5 → 10m
■Super Saiyan 4 Vegeta
Skill 1: Blast Jump
・Maximum range increased: 3/3/3 → 3/3.5/5m
・Time forcibly moved increased: 0.1 → 0.15s
Skill 2: Meteor Extrusion
・Movement speed of flying kick decreased: 40/50/80 → 30/37.5/60m/s
・Cooldown decreased: 8 → 7.5s
Super Attack: Final Shine Attack
・Distance forcibly moved per hit decreased: 5/7/8 → 2/2.7/4m
・DMG falloff with consecutive hits decreased: 20/20/20 → 5/5/5%
■GEKISHIN Rules
・Adjusted the charge time of GEKISHIN Bursts based on hero level.
・GEKISHIN Burst cooldown now begins after firing instead of after charging.
■Star Collection
・Updated Hero Unlock content
・Added to [I]: Super Saiyan God Son Goku
・Changed to [II]: Super Saiyan 4 Vegeta
・Changed to [IV]: Super Saiyan 2 Caulifla
*We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.
Improvements
■Super Saiyan God Son Goku
Skill Details
・Fixed text to clarify that the cooldown reduction when Red Fury is maxed does not apply to Super Attacks.
■Super Saiyan Trunks (Teen)
Skill Details
・Fixed text to clarify that the enemy's total HP for "Burst Sword" does not include extra HP.
■Custom Battle
・Added a feature that allows the host of a Custom Battle to forcibly end the match.
■G-Capsules
・Added an option to fast-forward the animation when opening multiple Normal G-Capsules.
We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.











