

Bulma (Youth)
Bulma (Youth)
- Difficulty
A powerful hero that mows down enemies with skilled car maneuvers!
Use "Let's Drive!" to ride into battle with allies! Just don't run out of fuel!
Burst
Damage
Sustained
Damage
Range
Support
Mobility
Energy
Resistance
Strike
Resistance
Skills
Passive
Rush
AttackSkill
Super
Attack
Passive
Rush
AttackSkill

Hovercar
Propel the car forward while pushing enemies aside.
Input Vanishing Step to consume fuel and dash for a short duration.
Continue holding or re-input the command during the dash to keep driving while consuming fuel.
Driving ends if movement or Vanishing Step input is released, Vanishing Step is re-input while moving, or fuel reaches 0.
Can redirect while driving.
Fuel gradually recovers over time, recovering faster while not in combat.

A car-based shooting attack.

Smash Shot
Fire a shell from the car in a set direction.
Explodes on impact, applying Movement Speed Down to enemies.

Spin Attack
Spin the car at high speed, knocking back enemies.
Can move while attacking.
Activate while driving with Hovercar to attack while moving, and continue holding the movement or Vanishing Step input to keep driving.

Capsule Shelter
Throw a Hoipoi Capsule at a set location, deploying a shelter.
Can be reverted back to a capsule by re-inputting the command near the shelter.
Shelter:
Conceals self and allies, while protecting from outside enemy hero intrusion and certain attacks.
Vulnerable to DMG from Rush Attacks, and more DMG will be received from energy attacks than strikes.
While deployed, durability gradually decreases over time.
At 0 durability, reverts back to a capsule and enters an extended cooldown.
Durability gradually recovers over time.

Let's Drive!
Rev the engine, propelling the car forward in a set direction.
An ally can interact with the car before acceleration to ride along.
The car will take off on re-input or after a set time.
Can move/redirect before accelerating or while driving.
While driving, No Obstruction is applied to self and the allied hero riding.
Ally can interact with the car again to dismount.
The car stops on re-input, after a set time, or upon colliding with an enemy hero, boss, or wall.
Upon stopping, the car deals DMG to and staggers surrounding enemies. If an ally is riding along, these effects are increased.
Super
Attack
*The abilities listed reflect those at the time of the hero's release.
Abilities may differ from their most recent versions, so please check in-game for details.






































































































































