

Gamma 1 &
Gamma 2
Gamma 1 &
Gamma 2
- Difficulty
A (super)hero tag team, with Gamma 1 specializing in large-scale brawls and Gamma 2 in small-scale skirmishes!
Join forces with Special Pose and vanquish evil using combination attacks!
Burst
Damage
Sustained
Damage
Range
Support
Mobility
Energy
Resistance
Strike
Resistance
Skills
Passive
Rush
AttackSkill
Super
Attack
Passive
Rush
AttackSkill

Gamma Switch
Allows Gamma 1 & Gamma 2 to swap in battle.
Each Gamma has their own base HP, Rush Attack, and movement speed.
The two will swap when certain Skills are used or when their base HP reaches 0.
When on standby with 0 base HP, Gamma 1 or Gamma 2 can be revived by performing Special Pose or healing them at the spawn point.

Gamma 1: A blast using a ray gun.
Gamma 2: A physical attack.
The third consecutive attack will be powered up, and the Gamma on standby will follow up with a ray gun attack that deals additional DMG.
More DMG is dealt while Special Pose is in effect

Gamma Strike
As Gamma 2, dash forward and deliver a strike.
The skill can be reactivated immediately after use.
If a third hit lands, it explodes and deals additional DMG.
Cannot be activated when Gamma 2's base HP is 0.
While under the effect of Special Pose, you gain additional HP upon activation and when the strike hits.

Gamma Impact
As Gamma 1, deal a flying kick that causes a shockwave.
Gains extra HP upon activation and when the shockwave hits.
Creates an explosion after the shockwave and deals more DMG at Skill Level 3 (Super).
Cannot be activated when Gamma 1's base HP is 0.
More DMG is dealt while Special Pose is in effect.

Gamma Blaster / Full Burst
Use a ray gun to fire scattered shots in a set direction.
Can move or redirect while attacking.
More DMG is dealt while Special Pose is in effect.

Special Pose
Create a surrounding explosion that staggers enemies while striking a hero's pose.
Heals HP when activated and allows Gamma 1 & Gamma 2 to work in tandem for a set period.
Combines their HP stats into one and transforms their Rush Attacks and Skills (Super Attacks excluded) into combination attacks.
Can activate Core Breaker at Skill Level 3 (Super).

Core Breaker
As Gamma 2, rush in for a last-ditch attack at a set position.
Can only be activated once per battle during a Skill Level 3 (Super) Special Pose.
Drains the base HP of Gamma 2 to 0 when activated and forces Gamma 1 to swap in.
Super
Attack




























































































